Welcome toMystria's Portfolio

Combat, frameworks, data, and custom systems. I write clean Luau that performs under load and stays readable.

What I offer

Clean, secure and well-structured scripting work.

Secure systems

Anti-exploit, server-authoritative systems built to resist exploiters.

Optimized scripts

Performance-focused code that keeps your game running smooth.

Modular & clean

Readable, reusable and well-structured code that's easy to maintain.

Bug fixing

Tracking down and fixing the issues breaking your experience.

UI scripting

Smooth, responsive interfaces and menus that feel great to use.

Systems architecture

End-to-end gameplay pipelines from client feel to server state, built to ship.

Projects

Games I've shipped and contributed to.

Killstreak Sword Fighting Universe
Live · ... playing

Killstreak Sword Fighting Universe

Aura farming, sword phases, and PvP streak combat.

Launch on Roblox

Game data

Gameplay Scripter

50M+

Total visits

...

Live players

Contributions

  • DataStore to ProfileStore migration
  • Exploit patches and checks
  • New combat abilities
  • Bug fixes and stability
  • More systems and contributions. Reach out for details.

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Systems

Gameplay systems and mechanics I've built.

Movement System

  • Custom locomotion framework.
  • Sprint and dash mechanics.
  • State-driven movement.
  • Smooth multiplayer replication.

Parry System

  • Precise Parry timing.
  • Counter Attack window.
  • Combat feedback effects.
  • Fair PvP validation.

Weapon System

  • Modular weapon framework.
  • Reliable hit detection and damage processing.
  • Supports melee and ranged combat.
  • Responsive, server-validated combat.

Morphing System

  • Character and rig swapping.
  • Smooth morph transitions.
  • Persistent morph state.
  • Accurate multiplayer replication.

Quest System

  • Objective-based progression.
  • Automatic progress tracking.
  • Reward and completion handling.
  • Persistent quest data.

Talent System

  • Branching talent trees.
  • Persistent talent unlocks.
  • Progression-based upgrades tied to levels.
  • Modular talent framework.

A bit about me

7+

Years on Roblox

3+

Years Luau

50+

Games shipped

Hi, I'm Mystria, a Computer Science student and Roblox developer with 7+ years on the platform and 3+ years of Luau experience.

I specialize in creating smooth, scalable, and modular gameplay systems, focusing on clean, secure, and maintainable code. Especially on more complex systems.

I care about readable code and clear timelines, so the work is easy to pick up and keep building on.

Flexible hoursHappy to sign an NDAYou keep the sourceSupport after launch

Tech stack

What I reach for daily

LuauProfileServiceKnitPromiseJanitorDataStoreSignalWarpLuauProfileServiceKnitPromiseJanitorDataStoreSignalWarp
RojoWallyTypeScriptFusionroblox-tsMatter ECSSimplePathTypeRojoWallyTypeScriptFusionroblox-tsMatter ECSSimplePathType

Plus whatever else the job needs.

Let's build it

Tell me about your project and I'll tell you how I'd approach it.

Message me on Discord

GMT+5

The fastest way to reach me. Send a quick brief and I'll reply within a few hours.

Helpful to include

What you're buildingRough feature listBudget rangePreferred timeline

Replies within a few hours · Paid commissions only